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Total Cards: 20

Level I Cards: 3         Level II Cards: 8       Level III Cards: 5      Hero Cards: 4

White Cards: 7           Blue Cards: 6           Purple Cards: 6        Orange Cards: 1

Name          Pic   Description Category Grade
Clubber
CLUBBER
The core infantry of the Beastborn Alliance, these warriors love crushing enemies with their hammers. Level I White
Toadling
TOADLING
Don't be fooled by their cuteness – these ranged attackers are especially good at taking down flying units (prioritized too). Level I White
Beastborn Tower
BEASTBORN TOWER
Towers are capable of defending the base from long range. Level I White
Shaman
SHAMAN
The field medic of the Beastborn, capable of healing allies and releasing orbs to attack enemies. Level II White
Chopper
CHOPPER
These skilled hunters can throw axes at any enemy… and they never miss. Level II White
Catapult
CATAPULT
It might not be pretty, but this siege engine can demolish enemy buildings just Level II White
Dragoon
DRAGOON
These specialized axethrowers are known for powerful critical attacks. Level II Blue
Minotaur
MINOTAUR
These durable fighters could probably endure a lot of damage even without their gigantic shields. Level II Purple
Wolfclaw
WOLFCLAW
With fearsome fangs, jagged claws, and a terrifying howl, these shock troops are dangerous whether the moon is full or not. Level II Purple
Pyromancer
PYROMANCER
Try to keep these powerful elementalists away from flammable buildings and people… except for enemies. Feel free to let loose on those guys. Level II Purple
Scalawag
SCALAWAG
The quintessential ranged damage-dealer. Throws a boomerang that deals damage to all enemies in a straight line. Sometimes the boomerang comes back, inflicting damage in both directions! Level II Orange
Mystic
MYSTIC
Crystal ball in hand, these skilled magic-users summon orbs that attack enemies and benefit allies. Level III White
Cyclops
CYCLOPS
Strong, angry, and gigantic-a deadly combination! Level III Blue
Cavalier
CAVALIER
Mounted cavalry that can stun enemies after building up speed. Level III Blue
Obliterator
OBLITERATOR
Born in the heart of erupting volcanoes, the Beastborn have barely managed to tame these creatures. Point them towards the enemy just to be safe. Level III Purple
Devourer
DEVOURER
Essentially a giant walking mouth. Can swallow and digest a single enemy, dealing damage over time. Level III Purple
Grimthar
GRIMTHAR

A ranged magic attacker that can summon storms to destroy the enemies of the Beastborn. Razkum's twin brother.

Grimthar-Hymn of Battle



 


Hymn of Battle

Auto Ability. Grimthar increases the Movement Speed and Attack Speed of allies within 6m and himself by 30% and 20% respectively, lasting for 8s. Cooldown time is 16s.

Hit Points Up: +25%

Armor Up: +25%

Attack Up: +10%

Grimthar-Tectotic Wrath



 

Tectonic Wrath

Auto Ability. Grimthar strikes with earth-shaking impact once for 3 attacks, dealing Damage equal to 120% of Attack to enemies within 3m.

Hit Points Up: 30%

Armor Up: +30%

Attack Up: 15%

Grimthar-Summon Thunder




Summon Thunder

Player Activated Ability. Grimthar summons a raging thunderstorm, dealing Damage equal to 42% of Attack per esc to enemies within 5m for 8s.

Energy Cost: 100

Hero Blue
Rakzum
RAKZUM

A Beastborn melee specialist renowned for his dual-blade fighting style. Grimthar's twin brother.

Rakzum-Last Stand





Last Stand

Auto ability: just before death, Rakzum becomes immune to all Damage for 3s.

Hit Points Up: +20%

Armor Up: +20%

Attack Up: +12%

Rakzum-Savage Frenzy




Savage Frenzy

Auto Ability: Rakzum deals an additional 450 True Damage to targets with Hit Points less than 35% Hit Points, including Heroes. This skill can only be triggered once per target.

Hit Points Up: +30%

Armor Up: +30%

Attack Up: +18%

Rakzum-Defensive Strike




Defensive Strike

Player Activated Ability. Rakzum deals Damage equal to 50% of Attack to enemies within 4.5m, reducing 50% of incoming. Damage ad granting Control immunity for 5s.

Energy cost: 100

Hero Blue
Brix and Brax
BRIX AND BRAX

A sturdy two-headed tank, these Totem-wielding warriors can stop an army in its tracks.

Brix and Brax-Natural Grace




Natural Grace

Auto Ability. Reduces the Damage Brix and Brax take by 6. While Stunning Totem is active, this increases Attack Speed by +60% but decreases Attack by -20%.

Hit Points Up: +26%

Armor Up: +26%

Attack Up: +8%

Brix and Brax-Withering Glare




Withering Glare

Auto Ability. Either Brix or Brax stares at an enemy, reducing enemy Attack or Damage dealt by 30 for 6s.

Hit Points Up: +39%

Armor Up: +39%

Attack Up: +12%

Brix and Brax-Stunning Totem




Stunning Totem

Player Activated Ability. Brix and Brax deal 160% of Attack Damage to enemies within 5m, reducing their Movement Speed and Attack Speed by 40% for 8s. While the Totem is active (10s), the player can taunt surrounding enemies, repelling them and dealing 100 Damage.

Energy Cost: 100

Hero Blue
Athanika
ATHANIKA

A master of the dark arts capable of dealing damage from afar, manipulating enemies to self-destruct, and healing nearby allies.

Athanika-Exhausting Curse




Exhausting Curse

Auto Ability: Athanika enrages enemies within 6m, granting them Attack Speed +10% but dealing them additional 30% of Damage for 10s, along with 24s Cooldown time. Using Rebounding Curse can refresh this skill.

Energy Cost: 100

Cooldown: 24s.

Athanika-Healing Mist




Healing Mist

Auto Ability: Athanika scatters an invigorating herbal blend, restoring 107 Hit Points to allies within 6m and herself every 18s. Hit Points Up: +30%

Armor Up: +30%

Attack Up: 18%

Athanika-Rebounding Curse




Rebounding Curse

Player Activated Ability:

Athanika deals Damage equal to 60% of Attack to enemies within 8m and curses them. Cursed targets take Damage equal to 30% of Attack when they launch attacks and self-destruct on death. Lasting for 15s.

Energy Cost: 100

Hero Purple